![]() ![]() You take on what your build can handle.Īlso if you’re at the point where dying once loses you hours or days worth of grinding, you’re already far past any casual player in terms of progress. Maybe if you’re playing HC or racing you wouldn’t do any hard content until you hit the next level, but in SC as someone who has hit 100 a couple of times, I did it farming ultra juiced maps, simulacrum, or 100% deli t16s. ![]() In terms of actually hitting 100, there are a lot of strategies. It’s a pretty good sampling of the player base as well. Since Legacy league when I really started paying attention, I have not seen a single popular upvoted thread on the subreddit discussing the XP penalty, which is surprising because Reddit tends to complain about anything and everything. It salso more meaningful, SInce arpg is how good you are at killing monster, not how far you can reach a certain level, which most people do by cheesing.Īs someone who has played PoE since Beta for thousands and thousands of hours, I’ve seen the XP penalty thing brought up maybe twice? I think maybe you have a little bit of confirmation bias. Just have a leaderboard so top players can compete by killing monsters. We know the XP lost is heavily contested topic on poE, & izt will be if PoE implemented this. The reaching lvl100 isn’t even the main point.īut I have another argment., I doubt anyone will quit LE if theer is no XP penalty, but there will be potinential people who will not play LE if theer is a harsh time base penalty. No way I will be playing a game if I died, I will lose 4 days of progress with chance to lose even more. The pain is worse the less time you have for gaming. The key is people feel bad/frastated at losing potiential hours, days of progress. The MOST important part of XP penalty has nothing of the “git gud”, " not everyone need to get to 1000%" stuff. You do not want a design the discourage people from doing hard risky stuff (especially in SC). Almost everyone that reach high leevel in PoE cheesed.Īlmost anyone who play PoE at high level know NEVER to do hard content until they hit the next level safe point (unless they want to lose progress), And this is unfun. ![]() The 1% wanted something to challenge, there should be a leaderboard where their actual builds are being tested. Reaching 100 is not hard, just play high exp/low risk levels, especially in group. It is better to “warn” EHG before they implement something I think is bad, then after.Īs far as something to achieve. ![]()
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